Vulcan, God of Fire and the Forge, Speaks
Hear my words, mortal kind! The old myths are dying. We Gods fade from the world, as mankind turns to their machines, their magic-killing science, their virtual worlds, filled with new gods and monsters. They believe that they do not need us any more and we are forgotten. The old myths are dying…
We sleep. We dream. We fade into eternity.
But I, Vulcan, the god they once entreated to gift them their machines, their science, their god-forged weapons, will not go quietly. No, I will embrace their new myths, their invisible worlds, their gods who speak in code of webs and nets and chains. I will forge a world that will be greater than the mundane ambitions of you mere mortals! I will use your science to create a virtual world born of a God, a world beyond the fickle, ephemeral dreams of mankind.
I, Vulcan, will create a new Olympus!
The God Vulcan has chosen to bestow his blessings upon mankind. That means you, a mere mortal, may acquire plots of land in his New Olympus, the Vulcanverse. The VulcanVerse is divided into four quarters around the Palace of Vulcan in the centre of Vulcan City.
Each quarter is unique in style and terrain types. Players can build upon their land, recruiting creatures (Vulcanites) developing their land, and as the Vulcanverse itself is developed, eventually adding buildings that give new functionality, produce goods, trade with other players and with Vulcan City, create their own games, palaces, objects, art and so on.
Each plot of land is unique to the purchaser. There can only ever be one of each plot using vechain tech. You can farm, upgrade and build upon your land as you see fit, buy others land and sell yours too. It will be the ultimate virtual world directly owned by you.
This is the capital of the VulcanVerse and where Vulcan himself has his home. Surrounding the Palace are various administrative buildings that any visiting mortal can call upon.Here you can register your land purchase, look at the kinds of Vulcanites that are available, examine
upgrades and functions available to you, enhance your ownership credentials, and invest in higher membership tiers, opening up new kinds of functionality for a mortal to play with.
Most of Vulcan City is run by the Kourai Khryseai, extra-ordinary beings, automatons crafted to look like humans by Vulcan himself, but made entirely of gold, and yet possessed of high intelligence and reason, as well as great beauty. These exquisite mechanical marvels run the VulcanVerse on behalf of the God.
Around and about the City wandering groups of Keledones, golden automaton maidens, sing and dance for the entertainment of gods and mortals. They’re otherworldly voices fill the air with a strange enchantment.
From the Book of Vulcan:
1 In that day will I raise up the Gods of the ages that are fallen, and open up the tombs that sleep thereof; and I will raise up the ruins, and I will build Olympus as in the days of old:
2 That they may possess the remnants of Hyperion, and of all the mortals, which are called by my name, saith it be Vulcan that doeth this.
MOUNTAINS OF OUREA
Landmarks and Notable Places of Interest
Hilltop Forts and Temples
Where a hill rises up out of the steppes, the Amazons built a fort upon it, the better to store their goods and defend against raids by the minotaurs, harpies, hippogriffs, cyclopes and other fell creatures of the mountains. Mostly they lie in ruins but one or two are still inhabited by Amazon warrior women, eking out a sparse life amidst the ruined glories of their past.
The High Steppes
Most of the interior of the Boreas is a steppe plateau. Here and there hills rise up out of the flatlands. Where once the land was tilled and farmed, now it is mostly frozen tundra. The Amazons once roamed these lands, leading their herds of cattle and horses in search of pasture, growing crops and tending the land. They built temples and a few hilltop forts, but mostly they moved around living in great tented cities.
Mts Atos, Helikon, Nysa and Othri
These four mountains are the abodes of the four Oreads, the Mountain Nymphs that once ruled over the land with the North wind, Boreas. They rise up from the plateau near the four corners. They sleep in their mountain top palaces (like little Parthenons), waiting to be woken once more. From each mountain, a river of the same name, runs to a large abyssal sink-hole near the centre of the High Steppe. The waters cascade down great waterfalls to disappear into unknown lands far, far below. Some say the rivers flow to Neptune’s realm of endless seas, like a celestial drain, others that they flow to another plane entirely.
The Great Sinkhole
Here the four rivers that run from the mountains of the Oreads spill down into the endless depths of an enormous sinkhole near the centre of the high steppes. Some say that if you fall into the Great Sinkhole, you will fall and fall, and die of thirst and starvation before you reach the bottom…
The Fortress of Winds
This is a pillared hypostyle fortress of porticos and pillars. It rests atop a solid column of stone that rises up from the High Steppes to scratch at the clouds. It is the home of Boreas, the Winter Wind, but he has long abandoned it, in favour of hurtling about his realm shrieking like… well, the wind, creating havoc, trying to throw off the bonds that bind him.
Lair of the Cyclops
In the mountainsides that border the interior of Boreas are many caves, dug out by the one eyed giant Cyclopes. Here they would hurl boulders down at unwary Amazons below or play catch with their friends and enemies on nearby mountains using great boulders as balls.
Here hippogriffs (half eagle, half horse) made their homes, high up in the mountains. They would war against the harpies whilst also trying to raid the herds and settlements of the Amazons below.
Harpies (half woman, half bird) made their nests from bones and skins high in the mountains. They would war against the Hippogriffs for control of the skies, whilst also raiding the Amazons below. A risky business as the Amazons became adept in making sky-ballistae that could take down a Harpy or a Hippogriff with a single shot
Below the ground, minotaurs have dug complex tunnel systems, creating living spaces, mines, passages, underground temples and stores. Much has fallen into rack and ruin but their great pillared portals and gargantuan gates still dot the landscape though most are sealed through rockfall or massive locks the keys for which have long been forgotten or lost. You might still catch sight of a lone Minotaur lurking at one of these gates from time to time but sightings are rare.
From the Book of Vulcan
5 And I will give unto them the earth, and they will toil and fill their land which I have given them, Vulcan, thy God.